Add `InstancedStaticMesh` class
NegativeName
This would significantly reduce performance overhead for rendering multiple instances of the same mesh
Constructor:
local eInstancedStaticMesh = InstancedStaticMesh(location, rotation, mesh, start_cull, end_cull)
API:
InstancedStaticMesh:SetMesh(sMeshAsset)
InstancedStaticMesh:SetCullDistances(nStartCull, nEndCull)
local iInstanceIndex = InstancedStaticMesh:AddInstance(tTransform, bWorldSpace?)
InstancedStaticMesh:RemoveInstance(iInstanceIndex)
local iInstanceCount = InstancedStaticMesh:GetInstanceCount()
InstancedStaticMesh:UpdateInstanceTransform(iInstanceIndex, tTransform, bWorldSpace?)
local tTransform = InstancedStaticMesh:GetInstanceTransform(iInstanceIndex)
A useful addition could be a function that batches instance updates and sends the remote event only once, rather than on every single update
NegativeName
Trace results should ideally return the instance index if the hit entity is an instanced static mesh