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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
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Docs (3)
Multi-channel VOIP
This would be useful for roleplay gamemodes where players use radios or make phone calls but can still hear people around them There should be a way to set a channel as spatial on a specific player, so people who are not in that channel can still hear it nearby, like a phone on speaker
1
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under review
9
Allow adding favorites to custom servers via manual IP entry
At the moment, the game only allows joining servers from the official list or direct connect, and favorites can only be selected from that official list. This makes it inconvenient for players who regularly connect to dev / future private servers that are not listed. The proposed feature would let players manually enter a server's IP address (and port if needed), and save it to their Favorites for quick access later.
1
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under review
3
"clear", "closeconsole" console commands
Hi. It'd be cool to have a few new console commands: "clear": clears the content of the client console "closeconsole": closes the console or new functions on the Console class? as mentionned here: https://feedback.nanos-world.com/ideas/p/console-add-consoleclear
1
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under review
3
[Server/Client static classes] add `.GetLogLevel` function
Returns client or server log level, would be usefull to mark scripting prints as normal/debug/verbose based on the native configuration It would be easier to avoid polluting the console when not needed. Of course, it's possible to do without it, but I have the feeling that this would duplicate something that already exists, but which is not yet exploited by scripting.
3
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under review
3
[Client] Add `PostTick` event
Add a clientside event that is called after the final tick phase
1
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planned
2
Server.DownloadFile
Server.DownloadFile(ply, pathFile, "package: //package01/Client/Image/test.png ") Download a new file to the client and use it without package reload (for example download a new image and use it : cube:SetMaterialTextureParameter("Skin", "package: //package01/Client/Image/test.png ")
7
11
Local player camera attachment support for entities
Add a way to attach client-side entities to the player's camera, keeping them fixed in screen space for things like HUD elements
6
5
Cross-Package API Call Identification
Identify the Calling Package When a package calls a function from another package (via Package.Export ), it would be useful to have access to the name or path of the calling package from within the called function like ( Package.GetName ). Use Case: Allow a package to behave differently depending on which package is requesting the functionality, or implement security / access control systems. Example desired behavior:
0
3
Server packages events
Server Package Load event (package_name) - When a package has loaded (after reload) Server Package Unload event (package_name) - when a package is unloading
2
4
Download server content via a CDN/Other server
Allow the possibility to download the server content via a CDN or anorther server than the one hosting the game. (or atleast the Assets).
3
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planned
21
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