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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (49)
Loading Screen (4)
Settings (12)
New Game (6)
Find Servers (0)
Server (24)
CLI (0)
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Vault (16)
Design & Art (2)
Game Feature (120)
Gameplay Change (7)
Scripting Feature (427)
Third Party Integration (25)
New Entity (15)
API Change (50)
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Docs (3)
Add `Timer.Adjust`
Allow scripters to adjust the remaining time of a timer It would be more elegant to have it in the API, instead of deleting/re-creating the timer (it'll avoid having to pass the callback again too) API design: Timer.Adjust( iTimerID, iRemainingMs )
0
9
SetPreventTransmit
add API control to hide any character or entity for a certain player ,network blocking, disabling collisions and all logic automatically. My main motivation to get this feature is : Recreate my ESP based anticheat ( VigilantEYE ) that I created on garrys mod But there are other use cases : Bandwidth/Rendering cut: don’t send/render junk entities a client doesn’t need. Stealth/cloak mechanics: server-enforced invisibility. Scripted events: hide entities during cutscenes or triggers.
0
7
Timers FireTimeout, FireInterval
Firing a timeout / Interval right away, calls the associated function (and resets wait time for the interval). Instead of having to ClearTimeout and call the function, nested functions without reference are annoying when you don't want to change them... For example when voting, there is a max voting time (With a Timeout) but if everyone voted, fire the Timeout that was going to start the next round.
3
2
Download server content via a CDN/Other server
Allow the possibility to download the server content via a CDN or anorther server than the one hosting the game. (or atleast the Assets).
3
·
planned
24
SkeletalMesh class
https://github.com/nanos-world/issues/issues/541
1
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planned
19
[Weapon] Add clientside `OnImpact` event
Triggered when a weapon projectile hits something Returns the hit result (impact location, entity...)
2
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planned
33
VSCode Official Extension
Official VSCode Extension to faster the scripting development.
5
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planned
33
[SceneCapture] Add support for Orthographic projection type
3
·
planned
3
[BaseActor] Add `SetHiddenInSceneCapture`
1
·
planned
2
VOIP Sound Attenuation customization
Ability to modify the Sound Attenuation settings of the local voice chat (like Occlusion/Low pass filter frequency/etc...)
0
7
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