[CharacterSimple] Add BindAnimationBlueprintEventDispatcher
complete
T
Timmy
Similar to
Blueprint:BindBlueprintEventDispatcher
, but on CharacterSimple class.This feature would significantly enhance the flexibility of the CharacterSimple class by allowing it to listen to it's AnimBP custom events on the Lua side.
It would simplify communication between UE and Lua scripts, and eliminate the need for wobbly workarounds
SyedMuhammad
complete
This will be added
SyedMuhammad
Merged in a post:
[CharacterSimple] add `char:[Bind/Unbind]BlueprintEventDispatcher`
T
Timmy
Similar to the methods available on Blueprint class, but to listen to events triggered by the Animation BP of the pawn
NegativeName
It's similar to this post, isn't it? https://feedback.nanos.world/ideas/p/charactersimple-add-bindanimationblueprinteventdispatcher
T
Timmy
NegativeName Thanks, I didn't realize I'd already added it