Local player camera attachment support for entities
T
Timmy
Is it laggy if you set it's position from
Viewport.DeprojectScreenToWorld
?NegativeName
Timmy yes
T
Timmy
NegativeName ok will upvote this then
SyedMuhammad
Timmy: doing Client.GetLocalPlayer():GetCameraLocation() would be better for this case, with less lag
NegativeName
SyedMuhammad I didn't know this function worked with a Character camera, that's nice! But for what I want to do, it's still very laggy
SyedMuhammad
NegativeName: Yeah I reworked sandbox recently to use it instead, as it returns a more "updated" camera location, than doing the deproject thing