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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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[Client] Add `PostTick` event
Add a clientside event that is called after the final tick phase
1
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planned
2
VSCode Official Extension
Official VSCode Extension to faster the scripting development.
5
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planned
32
Add a way to retrieve an actor by it's universal network ID
Currently, we can retrieve an entity's network ID, but there's no built-in way to find an entity using that ID It would be useful to have a function for this purpose, ideally it would make sense to have it as a Base Entity static function, but since that's a protected base class it's unclear what the best alternative would be from an API design perspective
1
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planned
5
Add Client.OpenURL(url)
Client.OpenURL(url) Open an URL on the default browser of the Client
6
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planned
15
Collision event
That would be great to have a new event for detecting when collision occurs between Actors. As discussed something like this: myEntity:Subscribe("Collision", function(ortherEntity, ...) end) You mentioned it might be problematic if its enabled by default on everything so we suggested the event should be opt-int with something like entity:EnableCollisionEvent()
1
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planned
19
Add a function to disable the character's head that turns depending on the camera rotation
1
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planned
12
[CharacterSimple] Add Set[/Get]MassScale
API Design: my_charactersimple:SetMassScale( sBoneName, fMassScale)
2
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planned
8
(Melee) Option to play the animation list in the order
Instead of having the animation list played randomly, play it in the order And a function to get the current anim path or index: melee:GetCurrentAnimation()
2
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planned
8
Allow Billboard to spawn on Server Side
1
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planned
8
SkeletalMesh class
https://github.com/nanos-world/issues/issues/541
1
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planned
18
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