nanos world
Create
Log in
Sign up
Roadmap
Feedback
Game Ideas
388
Boards
Game Ideas
Achievements
Powered by Canny
Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
Details
Category
Showing
Trending
Sort
Trending
Top
New
Filter
Under Review
Planned
In Progress
Complete
posts in
All Categories
All Categories
Menus & UI (49)
Loading Screen (4)
Settings (12)
New Game (6)
Find Servers (0)
Server (24)
CLI (0)
Console (6)
Vault (16)
Design & Art (2)
Game Feature (115)
Gameplay Change (7)
Scripting Feature (417)
Third Party Integration (25)
New Entity (15)
API Change (48)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
[Client] Add `PostTick` event
Add a clientside event that is called after the final tick phase
1
·
planned
2
Download server content via a CDN/Other server
Allow the possibility to download the server content via a CDN or anorther server than the one hosting the game. (or atleast the Assets).
3
·
planned
21
VSCode Official Extension
Official VSCode Extension to faster the scripting development.
5
·
planned
32
Add a way to retrieve an actor by it's universal network ID
Currently, we can retrieve an entity's network ID, but there's no built-in way to find an entity using that ID It would be useful to have a function for this purpose, ideally it would make sense to have it as a Base Entity static function, but since that's a protected base class it's unclear what the best alternative would be from an API design perspective
1
·
planned
5
[CharacterSimple] Add "OnMovementModeChanged" / "OnLanded" / "OnJumped" / "OnStartCrouch", "OnEndCrouch" events
API Design: ("OnLanded", function( tHitResult ) end) ("OnMovementModeChanged", function( iPrevMovementMode, iNewMovementMode ) end) ("OnJumped", function() end) ("OnStartCrouch", function() end) ("OnEndCrouch", function() end)
2
·
planned
9
Add Client.OpenURL(url)
Client.OpenURL(url) Open an URL on the default browser of the Client
6
·
planned
15
Automatic culling far entities
For performance reasons, do not load or calculate far entities
2
·
planned
10
[Character] Add SetCanFire
Added the possibility of blocking the shot if the character is equipped with a weapon. SetCanPunch exists, but doesn't work with weapons.
4
·
planned
5
Remove packages/Assets from the Vault
2
·
planned
14
Option to make the character not orient his rotation according to the movement
API Design: character:SetOrientRotationToMovement(bOrient) A good example is the aim state: https://streamable.com/x2r2e5
3
·
planned
8
Load More
→
Powered by Canny